mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
38 lines
832 B
Plaintext
38 lines
832 B
Plaintext
#version 450
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layout(push_constant) uniform Push
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{
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float GAMMA_INPUT;
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} params;
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#pragma parameter GAMMA_INPUT "Gamma Input" 2.4 0.1 5.0 0.05
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#define GAMMA_INPUT params.GAMMA_INPUT
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D AfterglowPass;
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#define PassPrev3Texture AfterglowPass
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#define COMPAT_TEXTURE(c,d) texture(c,d)
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void main()
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{
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FragColor = pow(vec4(COMPAT_TEXTURE(PassPrev3Texture, vTexCoord)), vec4(GAMMA_INPUT));
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} |