slang-shaders/interpolation
fishcu 6f921ee481
Optimize and simplify Pixel AA, Average Fill, and Blur Fill presets (#467)
* Simplify pixel AA; Dependents to be refactored

* Finish refactoring pixel_aa itself; Dependent presets TBD

* Update average and border fill

* Tune default blur strengths in blur fill

* Clean up includes

* Minor corrections
2023-07-29 16:32:34 -05:00
..
shaders Optimize and simplify Pixel AA, Average Fill, and Blur Fill presets (#467) 2023-07-29 16:32:34 -05:00
aann.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
bandlimit-pixel.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
bilinear-adjustable.slangp add bilinear-adjustable (#401) 2023-04-25 07:59:48 -05:00
controlled_sharpness.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
grid-blend-hybrid.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
half_res.slangp some ports from GLSL (#466) 2023-07-27 19:35:34 -05:00
pixel_aa.slangp Add pixel AA to fill shaders 2023-06-27 21:30:14 +02:00
pixellate.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
quilez.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
sharp-bilinear-2x-prescale.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
sharp-bilinear-scanlines.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
sharp-bilinear-simple.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
sharp-bilinear.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
smootheststep.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
smuberstep.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
uniform-nearest.slangp Add uniform-nearest shader 2023-05-04 20:10:58 +02:00