mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
67 lines
2.3 KiB
Plaintext
67 lines
2.3 KiB
Plaintext
shaders = "5"
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shader0 = "../crt/shaders/crtsim/composite.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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shader1 = ../misc/shaders/image-adjustment.slang
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = "CRTPASS"
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "false"
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shader2 = "../crt/shaders/crtsim/post-downsample.slang"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "false"
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shader3 = "../crt/shaders/crtsim/post-upsample.slang"
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filter_linear3 = "true"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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shader4 = "../crt/shaders/crtsim/present.slang"
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filter_linear4 = "true"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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parameters = "GRAIN_STR;Tuning_Sharp;Tuning_Persistence_R;Tuning_Persistence_G;Tuning_Persistence_B;Tuning_Bleed;Tuning_Artifacts;NTSCLerp;NTSCArtifactScale;animate_artifacts;CRTMask_Scale;Tuning_Satur;Tuning_Mask_Brightness;Tuning_Mask_Opacity;bloom_scale_down;bloom_scale_up;BloomPower;BloomScalar;Tuning_Overscan;Tuning_Barrel;mask_toggle"
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Tuning_Sharp = "0.200000"
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Tuning_Persistence_R = "0.075000"
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Tuning_Persistence_G = "0.060000"
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Tuning_Persistence_B = "0.060000"
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Tuning_Bleed = "1.00000"
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Tuning_Artifacts = "0.700000"
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NTSCLerp = "1.000000"
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NTSCArtifactScale = "200.000000"
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animate_artifacts = "1.000000"
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CRTMask_Scale = "1.000000"
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Tuning_Satur = "0.900000"
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Tuning_Mask_Brightness = "0.600000"
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Tuning_Mask_Opacity = "0.500000"
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bloom_scale_down = "0.015000"
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bloom_scale_up = "0.020000"
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BloomPower = "1.000000"
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BloomScalar = "0.100000"
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Tuning_Overscan = "0.950000"
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Tuning_Barrel = "0.250000"
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mask_toggle = "1.000000"
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GRAIN_STR = 3.0
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textures = "NTSCArtifactSampler;shadowMaskSampler"
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NTSCArtifactSampler = "../crt/shaders/crtsim/artifacts.png"
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NTSCArtifactSampler_linear = "true"
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NTSCArtifactSampler_wrap_mode = "clamp_to_border"
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NTSCArtifactSampler_mipmap = "false"
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shadowMaskSampler = "../crt/shaders/crtsim/mask.png"
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shadowMaskSampler_linear = "true"
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shadowMaskSampler_wrap_mode = "clamp_to_border"
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shadowMaskSampler_mipmap = "false"
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