slang-shaders/handheld/gameboy/gameboy.slangp
2016-07-19 15:17:23 -05:00

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shaders = 5
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
//LUTs commented out until added to the spec
//textures = COLOR_PALETTE;BACKGROUND
//COLOR_PALETTE = resources/palette.png
//COLOR_PALETTE_linear = false
//BACKGROUND = resources/background.png
//BACKGROUND_linear = true