slang-shaders/crt/crt-guest-advanced-fast.slangp
hunterk 8524a42da5
Add crt-guest-advanced, update other crt-guest, update ntsc-adaptive (#183)
* update crt-guest, add advanced

* re-add some prematurely deleted GDV passes

* fix ntsc res behavior

* disable field-merging on 2-phase to allow MD rainbow artifacting

* remove unused function
2021-07-30 08:24:20 -05:00

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shaders = 9
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = shaders/guest/advanced/lut/trinitron-lut.png
SamplerLUT1_linear = true
SamplerLUT2 = shaders/guest/advanced/lut/inv-trinitron-lut.png
SamplerLUT2_linear = true
SamplerLUT3 = shaders/guest/advanced/lut/nec-lut.png
SamplerLUT3_linear = true
SamplerLUT4 = shaders/guest/advanced/lut/ntsc-lut.png
SamplerLUT4_linear = true
shader0 = ../stock.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../stock.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = StockPass
shader2 = shaders/guest/fast/pre-shaders.slang
filter_linear2 = true
scale_type2 = source
scale2 = 1.0
alias2 = PrePass
shader3 = shaders/guest/fast/linearize.slang
filter_linear3 = true
scale_type3 = source
scale3 = 1.0
float_framebuffer3 = true
alias3 = LinearizePass
shader4 = shaders/guest/fast/bloom_horizontal.slang
filter_linear4 = true
scale_type_x4 = absolute
scale_x4 = 800.0
scale_type_y4 = source
scale_y4 = 1.0
float_framebuffer4 = true
shader5 = shaders/guest/fast/bloom_vertical.slang
filter_linear5 = true
scale_type_x5 = source
scale_x5 = 1.0
scale_type_y5 = source
scale_y5 = 2.0
float_framebuffer5 = true
alias5 = BloomPass
shader6 = shaders/guest/fast/crt-guest-advanced-pass1.slang
filter_linear6 = true
scale_type_x6 = viewport
scale_x6 = 1.0
scale_type_y6 = source
scale_y6 = 0.5
float_framebuffer6 = true
shader7 = shaders/guest/fast/crt-guest-advanced-pass2.slang
filter_linear7 = true
scale_type7 = viewport
scale_x7 = 1.0
scale_y7 = 1.0
shader8 = shaders/guest/fast/deconvergence-f.slang
filter_linear8 = true
scale_type8 = viewport
scale_x8 = 1.0
scale_y8 = 1.0