slang-shaders/crt/crt-lottes-multipass-glow.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = "7"
shader0 = ../stock.slang
alias0 = glow_trails_refpass
shader1 = "shaders/crt-easymode-halation/linearize.slang"
filter_linear1 = "true"
srgb_framebuffer1 = "true"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
alias1 = ORIG_LINEARIZED
shader2 = "shaders/crt-easymode-halation/blur_horiz.slang"
filter_linear2 = "false"
srgb_framebuffer2 = "true"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/crt-easymode-halation/blur_vert.slang"
filter_linear3 = "false"
srgb_framebuffer3 = "true"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/crt-easymode-halation/threshold.slang"
filter_linear4 = "false"
srgb_framebuffer4 = "true"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
alias4 = GlowPass
shader5 = "shaders/crt-lottes-multipass/bloompass.slang"
filter_linear5 = "true"
alias5 = BloomPass
srgb_framebuffer5 = true
shader6 = "shaders/crt-lottes-multipass/scanpass-glow.slang"
filter_linear6 = "true"
scale_type6 = viewport