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2016-03-26 18:27:36 +01:00
crt Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00
cubic Add basic gamma corrected linear and cubic filters. 2016-02-23 22:03:33 +01:00
linear Add basic gamma corrected linear and cubic filters. 2016-02-23 22:03:33 +01:00
spec Write some more ... 2016-03-26 15:48:50 +01:00
test Test for non-causal detection. 2016-03-26 18:27:36 +01:00