slang-shaders/hdr/shaders/include
MajorPainTheCactus 77a6d1d561 Made the default white nits 200 and the default peak nits 1000 to better match the Samsung S95B
Removed all nit values from the presets as this is all TV dependent
2022-11-10 21:10:29 +00:00
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colour_grade.h Fixed gamma in to use the proper rec. 601 transfer function 2022-10-25 22:41:35 +01:00
gamma_correct.h Fixed primary transforms for wide colour gamut systems such as HDR breaking the mask and resulting in muddy colours 2022-09-21 21:27:00 +01:00
hdr10.h Fixed primary transforms for wide colour gamut systems such as HDR breaking the mask and resulting in muddy colours 2022-09-21 21:27:00 +01:00
inverse_tonemap.h Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution 2022-03-14 23:22:02 +00:00
parameters.h Made the default white nits 200 and the default peak nits 1000 to better match the Samsung S95B 2022-11-10 21:10:29 +00:00
scanline_generation.h Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration 2022-04-09 21:53:37 +01:00