slang-shaders/retro
rz5 a0608ed481 Update aann.slang
Notable changes:
* As per https://www.opengl.org/wiki/GLSL_Optimizations, I tried replacing divisions with multiplications.
* All the color space conversion functions accept (and work on) vectors instead of single.

This part is subjective, but I formatted the code all around based on my idea of what looks most legible  .

@wareya, @Monroe88: Hi, could you both take a quick glance at my multiply-add optimizations? The wiki says it would make it faster, dunno by how much but it was easy to change and it didn't hinder legibility too much.
2016-07-19 14:20:30 +01:00
..
shaders Update aann.slang 2016-07-19 14:20:30 +01:00
aann.slangp add aann and sharp-bilinear and broken pixellate 2016-07-14 15:54:54 -05:00
sharp-bilinear.slangp add aann and sharp-bilinear and broken pixellate 2016-07-14 15:54:54 -05:00