mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 08:11:29 +11:00
64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
#version 450
|
|
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
} params;
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main (void) {
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
layout(set = 0, binding = 3) uniform sampler2D PassOutput3;
|
|
|
|
void main()
|
|
{
|
|
vec4 inputY = texture(PassOutput3, vTexCoord.xy);
|
|
vec4 inputUV = texture(Source, vTexCoord.xy);
|
|
|
|
vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
|
|
|
|
vec4 rgba = vec4(0.0);
|
|
|
|
rgba.r = yuva.x * 1.0 + yuva.y * 0.0 + yuva.z * 1.4;
|
|
rgba.g = yuva.x * 1.0 + yuva.y * -0.343 + yuva.z * -0.711;
|
|
rgba.b = yuva.x * 1.0 + yuva.y * 1.765 + yuva.z * 0.0;
|
|
rgba.a = 1.0;
|
|
|
|
FragColor = rgba;
|
|
} |