mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 16:11:31 +11:00
101 lines
2 KiB
Plaintext
101 lines
2 KiB
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
float FB_RES;
|
|
float SIGMA_R;
|
|
float SIGMA_D;
|
|
} params;
|
|
|
|
#pragma parameter FB_RES "Bilateral Internal Res" 2.0 1.0 8.0 1.0
|
|
#pragma parameter SIGMA_R "Bilateral Blur" 0.4 0.0 2.0 0.1
|
|
#pragma parameter SIGMA_D "Bilateral Space" 3.0 0.0 10.0 0.2
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
#define GET(M,K) (texture(Source,tc+M*dx+K*dy).xyz)
|
|
|
|
#define BIL(M,K) {\
|
|
col=GET(M,K);\
|
|
ds=M*M+K*K;\
|
|
weight=exp(-ds/sd2)*exp(-(col-center)*(col-center)/si2);\
|
|
color+=(weight*col);\
|
|
wsum+=weight;\
|
|
}
|
|
|
|
void main()
|
|
{
|
|
float ds, sd2, si2;
|
|
float sigma_d = params.SIGMA_D;
|
|
float sigma_r = params.SIGMA_R*0.04;
|
|
|
|
vec3 color = vec3(0.0, 0.0, 0.0);
|
|
vec3 wsum = vec3(0.0, 0.0, 0.0);
|
|
vec3 weight;
|
|
|
|
vec2 dx = vec2(params.FB_RES, 0.0) * params.SourceSize.zw;
|
|
vec2 dy = vec2(0.0, params.FB_RES) * params.SourceSize.zw;
|
|
|
|
sd2 = 2.0 * sigma_d * sigma_d;
|
|
si2 = 2.0 * sigma_r * sigma_r;
|
|
|
|
vec2 tc = vTexCoord;
|
|
|
|
vec3 col;
|
|
vec3 center = GET(0,0);
|
|
// center = sqrt(center);
|
|
|
|
BIL(-2,-2)
|
|
BIL(-1,-2)
|
|
BIL( 0,-2)
|
|
BIL( 1,-2)
|
|
BIL( 2,-2)
|
|
BIL(-2,-1)
|
|
BIL(-1,-1)
|
|
BIL( 0,-1)
|
|
BIL( 1,-1)
|
|
BIL( 2,-1)
|
|
BIL(-2, 0)
|
|
BIL(-1, 0)
|
|
BIL( 0, 0)
|
|
BIL( 1, 0)
|
|
BIL( 2, 0)
|
|
BIL(-2, 1)
|
|
BIL(-1, 1)
|
|
BIL( 0, 1)
|
|
BIL( 1, 1)
|
|
BIL( 2, 1)
|
|
BIL(-2, 2)
|
|
BIL(-1, 2)
|
|
BIL( 0, 2)
|
|
BIL( 1, 2)
|
|
BIL( 2, 2)
|
|
|
|
// Weight normalization
|
|
color /= wsum;
|
|
|
|
FragColor = vec4(color, 1.);
|
|
} |