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To avoid duplicating the whole shader implementation, the needed define has been split into its own file, and the shader implementation is now in an include file.
8 lines
218 B
Text
8 lines
218 B
Text
#version 450
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// This can't be an option without slowing the shader down.
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// Note that only the fine mask works on SNES Classic Edition
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// due to Mali 400 gpu precision.
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#define FINEMASK
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#include "zfast_crt_impl.inc"
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