mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
34 lines
894 B
Plaintext
34 lines
894 B
Plaintext
shaders = "5"
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shader0 = ../denoisers/shaders/fast-bilateral.slang
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filter_linear0 = false
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scale_type0 = source
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shader1 = "shaders/nedi-pass0.slang"
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filter_linear1 = false
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wrap_mode1 = "clamp_to_border"
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float_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "2.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "shaders/nedi-pass1.slang"
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filter_linear2 = false
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wrap_mode2 = "clamp_to_border"
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float_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "shaders/nedi-pass2.slang"
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filter_linear3 = false
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wrap_mode3 = "clamp_to_border"
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float_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "shaders/nedi-jinc.slang"
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filter_linear4 = false
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wrap_mode4 = "clamp_to_border"
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float_framebuffer4 = "false"
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scale_type4 = viewport
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