mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
66 lines
1.8 KiB
Plaintext
66 lines
1.8 KiB
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
} params;
|
|
|
|
#include "VHSPro_params.inc"
|
|
#include "VHSPro_constants.inc"
|
|
|
|
#define SamplerColorVHS Original
|
|
#define VHS_InputB OriginalHistory1
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 texcoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
texcoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 texcoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Original;
|
|
layout(set = 0, binding = 3) uniform sampler2D OriginalHistory1;
|
|
layout(set = 0, binding = 4) uniform sampler2D PassFeedback0;
|
|
|
|
#define _FeedbackTex PassFeedback0
|
|
|
|
#include "VHSPro_functions.inc"
|
|
|
|
void main()
|
|
{
|
|
vec2 p = texcoord.xy;
|
|
const float one_x = 1.0/_ScreenParams.x;
|
|
vec3 fc = texture( SamplerColorVHS, texcoord).rgb; // curent frame
|
|
|
|
//new feedback
|
|
const vec3 fl = texture( VHS_InputB, texcoord).rgb; //last frame without feedback
|
|
float diff = abs(fl.x-fc.x + fl.y-fc.y + fl.z-fc.z)/3.0; //dfference between frames
|
|
if(diff<feedbackThresh) diff = 0.0;
|
|
vec3 fbn = fc*diff*feedbackAmount; //feedback new
|
|
// fbn = vec3(0.0, 0.0, 0.0);
|
|
|
|
//feedback buffer
|
|
vec3 fbb = ( //blur old bufffer a bit
|
|
texture( _FeedbackTex, texcoord).rgb +
|
|
texture( _FeedbackTex, texcoord + vec2(one_x, 0.0)).rgb +
|
|
texture( _FeedbackTex, texcoord - vec2(one_x, 0.0)).rgb
|
|
) / 3.0;
|
|
fbb *= feedbackFade;
|
|
|
|
//blend
|
|
fc = bm_screen(fc, fbb);
|
|
fbn = bm_screen(fbn, fbb); //feedback
|
|
vec4 feedbackoutput = vec4(fc, 1.0);
|
|
vec4 feedback = vec4(fbn * feedbackColor, 1.0);
|
|
FragColor = feedback;
|
|
} |