slang-shaders/crt/common.inc
Hans-Kristian Arntzen e020baf774 Keep updating spec.
2016-08-02 13:24:03 +02:00

13 lines
171 B
C++

layout(push_constant, std140) uniform UBO
{
vec4 SourceSize;
float OUT_GAMMA;
float BOOST;
} global;
layout(binding = 0, std140) uniform UBO1
{
mat4 MVP;
};