mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
20 lines
544 B
Plaintext
20 lines
544 B
Plaintext
shaders = 2
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shader0 = shaders/GritsScanlines/GritsScanlines.slang
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filter_linear0 = true
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 4.0
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shader1 = ../stock.slang
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filter_linear1 = true
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scale_type1 = viewport
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textures = "scanlines_LUT;color_LUT;luminance_LUT"
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scanlines_LUT = shaders/GritsScanlines/Scanline-LUT-4px.png
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scanlines_LUT_linear = false
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color_LUT = shaders/GritsScanlines/trinitron_color.png
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color_LUT_linear = true
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luminance_LUT = shaders/GritsScanlines/Fake-Self-Illumination.png
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luminance_LUT_linear = true
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