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- Rename old catmull-rom-fast to catmull-rom; - Add new catmull-rom-fast shader; - Delete old b-spline-fast as it behaved exactly like bilinear; - Add new b-spline-fast shaders; - Add anti-ringing code to bicubic fast shaders.
4 lines
71 B
Text
4 lines
71 B
Text
shaders = 1
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shader0 = shaders/catmull-rom.slang
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filter_linear0 = true
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