slang-shaders/hdr/shaders/include
2022-09-17 21:24:22 +01:00
..
colour_grade.h Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets 2022-05-10 22:18:30 +01:00
gamma_correct.h Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets 2022-05-10 22:18:30 +01:00
hdr10.h Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in 2022-04-16 22:10:47 +01:00
inverse_tonemap.h Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution 2022-03-14 23:22:02 +00:00
parameters.h Fix for first output buffer precision - this caused a whole load of issues with gamma. I've reset all the gamma in values and given them a base line. This fix should give a good boost to image quality. 2022-09-17 21:24:22 +01:00
scanline_generation.h Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration 2022-04-09 21:53:37 +01:00