mirror of
https://github.com/italicsjenga/slang-shaders.git
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7cdc185f8c
Changes: * Guest Advanced updated to crt-guest-advanced-2023-02-25-release1 * Improvements to the new Magic Glow feature * Turn Magic Glow on and Increase the Glow amount to see the effect * New Slot Mask Mitigation option to reduce moire * Added/Restored Guest's Raster Bloom as well as Overscan control * Updated Comments in presets to use # instead of // as per @hunterk's request * Added rotation option for Rotate CRT Tube: * -1 = 90 Degrees Clockwise (or 270 Counter Clockwise) * 0 = No Rotation * 1 = 90 Degrees Counter Clockwise * Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future * Added DREZ presets which keep the horizontal resolution * Helpful for applying to modern games, these two are good to try * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp` * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp` * Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp` * Updated preset capability and performance table * Added contrast for signal noise * Added some more Sinden presets for SCREEN-ONLY and POTATO * Added Screen Region to Resolution Debug text * Good for getting the screen region pixel coordinates if you need them * Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode * Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image * The minimum size of the lighting texture will be close to the height of the current viewport * This reduces the likelihood that we will see the cutoff * ScaleFx: Exposed more of the settings so they can be tweaked * Default Settings changed: * ScaleFx Threshold: now 0.43 (was 0.5) * ScaleFx Filter Corners: now 0 (was 1) * These settings result in a slighly clearer picture and less rounding of square corners * SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets
28 lines
758 B
Plaintext
28 lines
758 B
Plaintext
#reference "../Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp"
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BackgroundImage = ../../shaders/textures/HSM_Duimon_Super_Famicom_3840x2160.png
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HSM_FLIP_VIEWPORT_VERTICAL = "1.000000"
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HSM_ASPECT_RATIO_MODE = 2
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# HSM_CROP_MODE = "1.000000"
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# HSM_CROP_PERCENT_TOP = "7.0800000"
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# HSM_CROP_PERCENT_BOTTOM = "5.620000"
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# HSM_CROP_PERCENT_LEFT = "2.180000"
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# HSM_CROP_PERCENT_RIGHT = "2.700000"
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HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "200.000000"
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HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = "200.000000"
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GTU_ON = "1.000000"
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signalResolution = "480.000000"
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HSM_SCALEFX_ON = "1.000000"
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GDV_INTERLACE_MODE = "2.000000"
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shadowMask = "2.000000"
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HSM_BZL_COLOR_VALUE = "30.000000"
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HSM_AMBIENT_LIGHTING_OPACITY = "98.000000"
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HSM_BG_FILL_MODE = 1
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