slang-shaders/edge-smoothing/xsal/4xsal-level2-crt.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

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shaders = 3
shader0 = shaders/2xsal-level2.slang
filter_linear0 = false
scale_type0 = source
scale0 = 4.0
shader1 = shaders/2xsal-level2-pass2.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
shader2 = ../../crt/shaders/dotmask.slang
filter_linear2 = true
scale_type2 = viewport
scale2 = 1.0
parameters = "maskDark; maskLight"
maskDark = 0.6
maskLight = 1.4