mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
1942bdafce
Checkerboard treatment on par with checkerboar-dedither shaders (it’ll indeed be incorporated eventually); Vertical Lines dedither improved, less false positives (though a bit of false negative); CB and VL independent options.
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
float SGPT_BLEND_OPTION;
|
|
float UseGamma;
|
|
} params;
|
|
|
|
#pragma parameter SGPT_BLEND_OPTION "SGENPT-MIX: [ OFF | CB | VL | BOTH ]" 3.0 0.0 3.0 1.0
|
|
#pragma parameter UseGamma " Gamma Slider" 1.0 0.0 1.0 0.1
|
|
|
|
#define UseGamma params.UseGamma
|
|
#define LinInputGamma (UseGamma+1.0)
|
|
|
|
#define GAMMA_IN(color) pow(color, vec3(LinInputGamma, LinInputGamma, LinInputGamma))
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
FragColor = vec4(GAMMA_IN(texture(Source, vTexCoord).rgb), 1.0);
|
|
}
|