mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 00:21:31 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
79 lines
2.3 KiB
Plaintext
79 lines
2.3 KiB
Plaintext
shaders = "6"
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shader0 = "shaders/glow/linearize.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "true"
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shader1 = "shaders/hyllian/crt-hyllian-sinc.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = "CRTPass"
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "true"
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scale_type_x1 = "viewport"
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scale_x1 = "1.000000"
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scale_type_y1 = "viewport"
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scale_y1 = "1.000000"
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shader2 = "shaders/glow/threshold.slang"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "true"
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shader3 = "shaders/glow/blur_horiz.slang"
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filter_linear3 = "true"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "true"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "true"
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scale_type_x3 = "viewport"
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scale_x3 = "0.200000"
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scale_type_y3 = "viewport"
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scale_y3 = "0.200000"
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shader4 = "shaders/glow/blur_vert.slang"
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filter_linear4 = "true"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "true"
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shader5 = "shaders/glow/resolve.slang"
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filter_linear5 = "true"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "false"
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scale_type5 = viewport
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parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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INPUT_GAMMA = "2.400000"
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BEAM_PROFILE = "0'.000000"
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BEAM_MIN_WIDTH = "0.920000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.720000"
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COLOR_BOOST = "1.250000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.700000"
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CRT_ANTI_RINGING = "0.000000"
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InputGamma = "1.000000"
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OutputGamma = "1.000000"
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VSCANLINES = "0.000000"
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GLOW_WHITEPOINT = "0.900000"
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GLOW_ROLLOFF = "3.000000"
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BLOOM_STRENGTH = "0.100000"
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OUTPUT_GAMMA = "2.200000"
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CURVATURE = "0.000000"
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warpX = "0.015000"
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warpY = "0.015000"
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cornersize = "0.010000"
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cornersmooth = "380.000000"
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noise_amt = "0.250000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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maskLight = "1.500000"
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