mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 00:21:31 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
27 lines
589 B
Plaintext
27 lines
589 B
Plaintext
shaders = 4
|
|
|
|
shader0 = shaders/metacrt/bufC.slang
|
|
scale_type0 = viewport
|
|
filter_linear0 = true
|
|
float_framebuffer0 = true
|
|
|
|
shader1 = shaders/metacrt/bufD.slang
|
|
scale_type1 = viewport
|
|
filter_linear1 = true
|
|
float_framebuffer1 = true
|
|
|
|
shader2 = shaders/metacrt/Image.slang
|
|
scale_type2 = viewport
|
|
filter_linear2 = true
|
|
float_framebuffer2 = true
|
|
|
|
shader3 = ../anti-aliasing/shaders/fxaa.slang
|
|
filter_linear3 = true
|
|
scale_type3 = viewport
|
|
|
|
textures = "cubeMap;table"
|
|
cubeMap = shaders/metacrt/basilica.png
|
|
cubeMap_wrap_mode = repeat
|
|
table = shaders/metacrt/woodgrain.png
|
|
table_wrap_mode = repeat
|