mirror of
https://github.com/italicsjenga/slang-shaders.git
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92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
layout(push_constant) uniform Push
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{
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float phosphor_power;
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float phosphor_amplitude;
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float CRTgamma;
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float width;
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float aspect_x;
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float aspect_y;
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float d;
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float R;
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float angle_x;
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float angle_y;
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float aperture_strength;
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float aperture_brightboost;
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float halation;
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float curvature;
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float cornersize;
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float cornersmooth;
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float overscan_x;
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float overscan_y;
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float monitorgamma;
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float mask_type;
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float SHARPER;
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float scanline_weight;
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float geom_lum;
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float interlace_detect;
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float rasterbloom_smooth;
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float rasterbloom;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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vec4 FinalViewportSize;
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vec4 internal1Size;
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mat4 MVP;
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} global;
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#pragma parameter mask_type "Mask Pattern" 1.0 1.0 20.0 1.0
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#pragma parameter aperture_strength "Shadow mask strength" 0.4 0.0 1.0 0.05
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#pragma parameter aperture_brightboost "Shadow mask brightness boost" 0.4 0.0 1.0 0.05
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#pragma parameter phosphor_power "Phosphor decay power" 1.2 0.5 3.0 0.05
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#pragma parameter phosphor_amplitude "Phosphor persistence amplitude" 0.04 0.0 0.2 0.01
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#pragma parameter CRTgamma "Gamma of simulated CRT" 2.4 0.7 4.0 0.05
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//#pragma parameter rasterbloom_smooth "Raster bloom temporal smoothing" 0.5 0.0 0.99 0.01
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#pragma parameter rasterbloom "Raster bloom amplitude" 0.1 0.0 1.0 0.01
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#pragma parameter halation "Halation amplitude" 0.1 0.0 0.3 0.01
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#pragma parameter width "Halation blur width" 2.0 0.1 4.0 0.1
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#pragma parameter curvature "Enable Curvature" 1.0 0.0 1.0 1.0
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#pragma parameter R "Radius of curvature" 3.5 0.5 10.0 0.1
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#pragma parameter d "Distance to screen" 2.0 0.1 10.0 0.1
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#pragma parameter angle_x "Tilt X" 0.0 -1.0 1.0 0.01
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#pragma parameter angle_y "Tilt Y" 0.0 -1.0 1.0 0.01
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#pragma parameter cornersize "Rounded corner size" 0.01 0.00 0.10 0.01
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#pragma parameter cornersmooth "Border smoothness" 1000.0 100.0 2000.0 100.0
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#pragma parameter overscan_x "Overscan X" 1.0 0.8 1.2 0.005
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#pragma parameter overscan_y "Overscan Y" 1.0 0.8 1.2 0.005
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#pragma parameter monitorgamma "Gamma of output display" 2.2 0.7 4.0 0.05
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#pragma parameter aspect_x "Aspect ratio X" 1.0 0.3 1.0 0.01
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#pragma parameter aspect_y "Aspect ratio Y" 0.75 0.3 1.0 0.01
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#pragma parameter scanline_weight "CRTGeom Scanline Weight" 0.3 0.1 0.5 0.01
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#pragma parameter geom_lum "CRTGeom Luminance" 0.0 0.0 1.0 0.01
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#pragma parameter interlace_detect "CRTGeom Interlacing Simulation" 1.0 0.0 1.0 1.0
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#define phosphor_power params.phosphor_power
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#define phosphor_amplitude params.phosphor_amplitude
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#define CRTgamma params.CRTgamma
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#define width params.width
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#define curvature params.curvature
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#define d params.d
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#define cornersize params.cornersize
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#define cornersmooth params.cornersmooth
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#define monitorgamma params.monitorgamma
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#define halation params.halation
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#define aperture_strength params.aperture_strength
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#define aperture_brightboost params.aperture_brightboost
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#define geom_lum params.geom_lum
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#define scanline_weight params.scanline_weight
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#define interlace_detect params.interlace_detect
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//#define rasterbloom_smooth params.rasterbloom_smooth
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#define rasterbloom (params.rasterbloom / 10.0)
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vec2 aspect = vec2(params.aspect_x, params.aspect_y);
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vec2 angle = vec2(params.angle_x, params.angle_y);
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vec2 overscan = vec2(params.overscan_x, params.overscan_y);
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int mask_picker = int(params.mask_type);
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vec4 blurwidth = vec4(width);
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const float gamma = 2.2;
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