mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
42 lines
849 B
Plaintext
42 lines
849 B
Plaintext
shaders = 7
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shader0 = shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
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filter_linear0 = false
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 2.0
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shader1 = shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
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filter_linear1 = false
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scale_type1 = source
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scale_x1 = 2.0
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scale_y1 = 1.0
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shader2 = shaders/jinc2-cshift-rgb.slang
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filter_linear2 = false
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scale_type2 = source
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scale_x2 = 1.0
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scale_y2 = 1.0
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shader3 = shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
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filter_linear3 = false
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scale_type3 = source
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scale_x3 = 1.0
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scale_y3 = 2.0
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shader4 = shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
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filter_linear4 = false
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scale_type4 = source
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scale_x4 = 2.0
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scale_y4 = 1.0
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shader5 = shaders/jinc2-cshift-rgb.slang
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filter_linear5 = false
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scale_type5 = source
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scale_x5 = 1.0
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scale_y5 = 1.0
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shader6 = ../windowed/shaders/jinc2.slang
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filter_linear6 = false
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scale_type6 = viewport
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