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14 lines
738 B
C++
14 lines
738 B
C++
vec4 HSM_TextureOffset(in sampler2D in_sampler, vec2 in_coord, vec2 pixel_offset, vec2 texture_size)
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{
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vec2 uv_offset = pixel_offset / params.SourceSize.xy;
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return texture(in_sampler, in_coord + uv_offset);
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}
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#pragma parameter HSM_SCALEFX_TITLE "[ --- SMOOTHING - SCALEFX - SMOOTH-ADV Presets Only ---- ]:" 0 0 0.01 0.01
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#pragma parameter HSM_SCALEFX_ON " ScaleFx ON - Must Increase Core Res Sampling" 0 0 1 1
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#define HSM_SCALEFX_ON params.HSM_SCALEFX_ON
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// #pragma parameter HSM_SCALEFX_SOURCE_RES_DIVISION_FACTOR " Source Resolution Division Factor" 1 0 10 1
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// #define HSM_SCALEFX_SOURCE_RES_DIVISION_FACTOR params.HSM_SCALEFX_SOURCE_RES_DIVISION_FACTOR
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