mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 16:41:31 +11:00
59 lines
2.9 KiB
PHP
59 lines
2.9 KiB
PHP
/*
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Mega Bezel - Creates a graphic treatment for the game play area to give a retro feel
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Copyright (C) 2019-2022 HyperspaceMadness - HyperspaceMadness@outlook.com
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Incorporates much great feedback from the libretro forum, and thanks
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to Hunterk who helped me get started
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See more at the libretro forum
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https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see [http://www.gnu.org/licenses/].
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*/
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//---------------------------------------------------------------------------------------------------
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// REFLECTION MASK
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//---------------------------------------------------------------------------------------------------
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#pragma parameter HSM_REFLECT_MASK_EMPTY_LINE " " 0 0 0.001 0.001
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#pragma parameter HSM_REFLECT_MASK_TITLE "[ REFLECTION MASK IMAGE - Only in Image Layer Presets ]:" 0 0 0.01 0.01
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#pragma parameter HSM_REFLECT_MASK_IMAGE_AMOUNT " Reflection Image Mask Amount" 0 0 100 1
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#ifndef HSM_REFLECT_MASK_IMAGE_AMOUNT
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#define HSM_REFLECT_MASK_IMAGE_AMOUNT global.HSM_REFLECT_MASK_IMAGE_AMOUNT / 100
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#endif
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#pragma parameter HSM_REFLECT_MASK_FOLLOW_LAYER " Follow Layer - FULL | TUBE | BEZEL |BG|DEVICE|DECAL|CAB|TOP" 4 0 7 1
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#ifndef HSM_REFLECT_MASK_FOLLOW_LAYER
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#define HSM_REFLECT_MASK_FOLLOW_LAYER global.HSM_REFLECT_MASK_FOLLOW_LAYER
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#endif
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#pragma parameter HSM_REFLECT_MASK_FOLLOW_MODE " Follow Mode - FOLLOW SCALE & POS | FOLLOW EXACTLY" 1 0 1 1
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#ifndef HSM_REFLECT_MASK_FOLLOW_MODE
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#define HSM_REFLECT_MASK_FOLLOW_MODE global.HSM_REFLECT_MASK_FOLLOW_MODE
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#endif
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#pragma parameter HSM_REFLECT_MASK_BRIGHTNESS " Mask Brightness" 100 0 200 1
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#ifndef HSM_REFLECT_MASK_BRIGHTNESS
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#define HSM_REFLECT_MASK_BRIGHTNESS global.HSM_REFLECT_MASK_BRIGHTNESS / 100
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#endif
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#pragma parameter HSM_REFLECT_MASK_BLACK_LEVEL " Mask Black Level" 0 -100 100 0.5
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#ifndef HSM_REFLECT_MASK_BLACK_LEVEL
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#define HSM_REFLECT_MASK_BLACK_LEVEL (global.HSM_REFLECT_MASK_BLACK_LEVEL / 1000 + 1)
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#endif
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#pragma parameter HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS " Mipmapping Blend Bias (Affects Sharpness)" 0 -5 5 0.1
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#ifndef HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS
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#define HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS global.HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS
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#endif
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