slang-shaders/bezel/Mega_Bezel/resource/wildcard-examples/referenced-presets
HyperspaceMadness 7cdc185f8c Mega Bezel V1.11.0_2023-02-25
Changes:
  * Guest Advanced updated to crt-guest-advanced-2023-02-25-release1
    * Improvements to the new Magic Glow feature
      * Turn Magic Glow on and Increase the Glow amount to see the effect
    * New Slot Mask Mitigation option to reduce moire
  * Added/Restored Guest's Raster Bloom as well as Overscan control
  * Updated Comments in presets to use # instead of // as per @hunterk's request
  * Added rotation option for Rotate CRT Tube:
    * -1 = 90 Degrees Clockwise (or 270 Counter Clockwise)
    * 0 = No Rotation
    * 1 = 90 Degrees Counter Clockwise
  * Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future
  * Added DREZ presets which keep the horizontal resolution
    * Helpful for applying to modern games, these two are good to try
        * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
        * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp`
    * Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
  * Updated preset capability and performance table
  * Added contrast for signal noise
  * Added some more Sinden presets for SCREEN-ONLY and POTATO
  * Added Screen Region to Resolution Debug text
    * Good for getting the screen region pixel coordinates if you need them
  * Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode
    * Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image
    * The minimum size of the lighting texture will be close to the height of the current viewport
    * This reduces the likelihood that we will see the cutoff
  * ScaleFx: Exposed more of the settings so they can be tweaked
    * Default Settings changed:
      * ScaleFx Threshold: now 0.43 (was 0.5)
      * ScaleFx Filter Corners: now 0 (was 1)
      * These settings result in a slighly clearer picture and less rounding of square corners
  * SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets
2023-02-28 08:11:50 -05:00
..
textures Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-00_$CONTENT-DIR$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-00_example-content_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-01_$CORE$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-01_image display_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-02_$GAME$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-02_Example-Image_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-03_$VID-DRV$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-03_glcore_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-04_$CORE-REQ-ROT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-04_CORE-REQ-ROT-0_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-05_$VID-ALLOW-CORE-ROT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-05_VID-ALLOW-CORE-ROT-OFF_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-06_$VID-USER-ROT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-06_VID-USER-ROT-0_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-07_$VID-FINAL-ROT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-07_VID-FINAL-ROT-0_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-08_$SCREEN-ORIENT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-08_SCREEN-ORIENT-0_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-09_$VIEW-ASPECT-ORIENT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-09_VIEW-ASPECT-ORIENT-HORZ_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-10_$CORE-ASPECT-ORIENT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-10_CORE-ASPECT-ORIENT-HORZ_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-11_$PRESET-DIR$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-11_wildcard-examples_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-12_$PRESET$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-12_Preset-12-PresetName_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-13_$VID-DRV-PRESET-EXT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-13_slangp_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-14_$VID-DRV-SHADER-EXT$_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-14_slang_.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
Ref-Base.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00