slang-shaders/blurs
HyperspaceMadness 7cdc185f8c Mega Bezel V1.11.0_2023-02-25
Changes:
  * Guest Advanced updated to crt-guest-advanced-2023-02-25-release1
    * Improvements to the new Magic Glow feature
      * Turn Magic Glow on and Increase the Glow amount to see the effect
    * New Slot Mask Mitigation option to reduce moire
  * Added/Restored Guest's Raster Bloom as well as Overscan control
  * Updated Comments in presets to use # instead of // as per @hunterk's request
  * Added rotation option for Rotate CRT Tube:
    * -1 = 90 Degrees Clockwise (or 270 Counter Clockwise)
    * 0 = No Rotation
    * 1 = 90 Degrees Counter Clockwise
  * Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future
  * Added DREZ presets which keep the horizontal resolution
    * Helpful for applying to modern games, these two are good to try
        * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
        * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp`
    * Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
  * Updated preset capability and performance table
  * Added contrast for signal noise
  * Added some more Sinden presets for SCREEN-ONLY and POTATO
  * Added Screen Region to Resolution Debug text
    * Good for getting the screen region pixel coordinates if you need them
  * Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode
    * Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image
    * The minimum size of the lighting texture will be close to the height of the current viewport
    * This reduces the likelihood that we will see the cutoff
  * ScaleFx: Exposed more of the settings so they can be tweaked
    * Default Settings changed:
      * ScaleFx Threshold: now 0.43 (was 0.5)
      * ScaleFx Filter Corners: now 0 (was 1)
      * These settings result in a slighly clearer picture and less rounding of square corners
  * SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets
2023-02-28 08:11:50 -05:00
..
shaders Add bloom based on dual filter blur (#367) 2023-02-11 17:19:43 -06:00
dual_filter_2_pass.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
dual_filter_4_pass.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
dual_filter_6_pass.slangp Mega Bezel V1.11.0_2023-02-25 2023-02-28 08:11:50 -05:00
dual_filter_bloom.slangp Add bloom based on dual filter blur (#367) 2023-02-11 17:19:43 -06:00
dual_filter_bloom_fast.slangp Add bloom based on dual filter blur (#367) 2023-02-11 17:19:43 -06:00
dual_filter_bloom_fastest.slangp Add bloom based on dual filter blur (#367) 2023-02-11 17:19:43 -06:00
gaussian_blur-sharp.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00
gaussian_blur.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00
gaussian_blur_2_pass-sharp.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00
gaussian_blur_2_pass.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00
kawase_blur_5pass.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00
kawase_blur_9pass.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00
kawase_glow.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00
sharpsmoother.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00
smart-blur.slangp clean up blurs directory (#307) 2022-09-26 12:18:44 -05:00