mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
6a31c2dec5
Fixed a bug (introduced when porting to slang) related to crt-hyllian and the PHOSPHOR feature.
40 lines
857 B
Plaintext
40 lines
857 B
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
float INPUT_GAMMA;
|
|
} param;
|
|
|
|
#pragma parameter INPUT_GAMMA "Input Gamma" 2.4 2.0 2.6 0.02
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
vec4 OutputSize;
|
|
vec4 OriginalSize;
|
|
vec4 SourceSize;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
vec3 color = texture(Source, vTexCoord).rgb;
|
|
|
|
FragColor = vec4(pow(color, vec3(param.INPUT_GAMMA)), 1.0);
|
|
}
|