mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-29 19:01:31 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
shaders = "8"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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alias2 = "PassPrev2"
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shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../xbr/shaders/super-xbr/super-xbr-pass1b.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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scale_type_x5 = "source"
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scale_x5 = "2.000000"
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scale_type_y5 = "source"
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scale_y5 = "2.000000"
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shader6 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear6 = "false"
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wrap_mode6 = "clamp_to_edge"
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scale_type_x6 = "source"
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scale_x6 = "1.000000"
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scale_type_y6 = "source"
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scale_y6 = "1.000000"
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shader7 = "../windowed/shaders/jinc2.slang"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_edge"
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scale_type7 = viewport
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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