slang-shaders/presets/crt-guest-dr-venom-stock.slangp
Luiz Felipe Nogueira c90318ab0e
Update crt-guest-dr-venom-stock.slangp
Updated to latest crt-guest-dr-venom. To run a high internal res and then downsample just the Y axis.
2020-02-14 00:32:42 -03:00

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shaders = 11
shader0 = ../stock.slang
filter_linear0 = false
scale_type_x0 = source
scale_type_y0 = absolute
scale_y0 = 240
shader1 = ../crt/shaders/guest/lut/lut.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
SamplerLUT1_linear = true
SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png
SamplerLUT2_linear = true
SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
SamplerLUT3_linear = true
shader2 = ../crt/shaders/guest/color-profiles.slang
filter_linear2 = true
scale_type2 = source
scale2 = 1.0
shader3 = ../crt/shaders/guest/d65-d50.slang
filter_linear3 = true
scale_type3 = source
scale3 = 1.0
alias3 = WhitePointPass
shader4 = ../crt/shaders/guest/afterglow.slang
filter_linear4 = true
scale_type4 = source
scale4 = 1.0
alias4 = AfterglowPass
shader5 = ../crt/shaders/guest/avg-lum.slang
filter_linear5 = true
scale_type5 = source
scale5 = 1.0
mipmap_input5 = true
float_framebuffer5 = true
alias5 = AvgLumPass
shader6 = ../crt/shaders/guest/linearize.slang
filter_linear6 = true
scale_type6 = source
scale6 = 1.0
float_framebuffer6 = true
alias6 = LinearizePass
shader7 = ../crt/shaders/guest/blur_horiz.slang
filter_linear7 = true
scale_type7 = source
scale7 = 1.0
float_framebuffer7 = true
shader8 = ../crt/shaders/guest/blur_vert.slang
filter_linear8 = true
scale_type8 = source
scale8 = 1.0
float_framebuffer8 = true
alias8 = GlowPass
shader9 = ../crt/shaders/guest/linearize_scanlines.slang
filter_linear9 = true
scale_type9 = source
scale9 = 1.0
float_framebuffer9 = true
shader10 = ../crt/shaders/guest/crt-guest-dr-venom.slang
filter_linear10 = true
scale_type10 = viewport
scale_x10 = 1.0
scale_y10 = 1.0