slang-shaders/handheld/ds-hybrid-scalefx.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

42 lines
950 B
Plaintext

# This shader requires 16:9 aspect ratio
# and integer scaling OFF
shaders = 7
shader0 = ../stock.slang
alias0 = refpass
filter_linear0 = "false"
shader1 = ../edge-smoothing/scalefx/shaders/scalefx-pass0.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
float_framebuffer1 = true
alias1 = scalefx_pass0
shader2 = ../edge-smoothing/scalefx/shaders/scalefx-pass1.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
float_framebuffer2 = true
shader3 = ../edge-smoothing/scalefx/shaders/scalefx-pass2.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
shader4 = ../edge-smoothing/scalefx/shaders/scalefx-pass3.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
shader5 = ../edge-smoothing/scalefx/shaders/scalefx-pass4.slang
filter_linear5 = false
scale_type5 = source
scale5 = 3.0
alias5 = ds_hybrid_view_refpass
shader6 = shaders/ds-hybrid-view.slang
filter_linear6 = true
scale_type0 = viewport