mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 00:21:31 +11:00
51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
#version 450
|
|
|
|
// license:BSD-3-Clause
|
|
// copyright-holders:Ryan Holtz
|
|
//-----------------------------------------------------------------------------
|
|
// Phosphor Effect
|
|
//-----------------------------------------------------------------------------
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
vec4 FinalViewportSize;
|
|
} params;
|
|
|
|
#include "mame_parameters.inc"
|
|
|
|
vec4 u_passthrough = vec4(1.0 - global.phosphortoggle);
|
|
vec4 u_phosphor = vec4(global.phosphor_r, global.phosphor_g, global.phosphor_b, 0.0);
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 v_texcoord0;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
v_texcoord0 = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 v_texcoord0;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
layout(set = 0, binding = 3) uniform sampler2D PassFeedback8;
|
|
|
|
#define s_tex Source
|
|
#define s_prev PassFeedback8
|
|
|
|
void main()
|
|
{
|
|
vec4 curr = texture(s_tex, v_texcoord0);
|
|
vec3 prev = texture(s_prev, v_texcoord0).rgb * u_phosphor.rgb;
|
|
|
|
vec3 maxed = max(curr.rgb, prev);
|
|
|
|
FragColor = u_passthrough.x > 0.0 ? curr : vec4(maxed, curr.a);
|
|
} |