slang-shaders/test/nonfunctional/shaders/crt-easymode-halation/linearize.slang
Arzed Five 7c3c324b81 (nonfunctional) Ported crt-easymode-halation.
I assume the last pass has some mistake in it, which results in
chromatic aberration and/or color shifting.
2016-08-11 15:58:13 +01:00

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#version 450
layout(push_constant) uniform Push
{
float GAMMA_INPUT;
} param;
#pragma parameter GAMMA_INPUT "Gamma Input" 2.4 0.1 5.0 0.01
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
vec4 OutputSize;
vec4 OriginalSize;
vec4 SourceSize;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
FragColor = vec4(pow(texture(Source, vTexCoord), vec4(param.GAMMA_INPUT)));
}