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https://github.com/italicsjenga/slang-shaders.git
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58 lines
1.5 KiB
Plaintext
Executable file
58 lines
1.5 KiB
Plaintext
Executable file
#version 450
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// DS Hybrid View
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// by hunterk
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// license: public domain
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//
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// This shader requires 16:9 aspect ratio
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// and integer scaling OFF
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float screen_toggle;
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float aspect_correction;
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float filter_small;
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} params;
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#pragma parameter screen_toggle "Screen Toggle" 0.0 0.0 0.5 0.5
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#pragma parameter aspect_correction "Aspect Correction" 1.0 0.5 5.0 0.01
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#pragma parameter filter_small "Filter Small Screen" 1.0 0.0 1.0 1.0
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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vec2 video_scale = floor(params.SourceSize.zw * params.OutputSize.xy);
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vec2 integer_scale = video_scale * params.SourceSize.xy;
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gl_Position = (global.MVP * Position);
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vTexCoord = TexCoord * 1.00001;
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vTexCoord *= vec2(1.333,0.5);
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 1) in float video_scale;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Original;
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layout(set = 0, binding = 3) uniform sampler2D Source;
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void main()
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{
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vec2 bigCoord = vTexCoord + vec2(0., 0. + params.screen_toggle);
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vec2 smallCoord = vTexCoord * vec2(3.) + vec2(-3., 0.);
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FragColor = texture(Source, bigCoord);
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FragColor += (params.filter_small > 0.5) ? texture(Source, smallCoord) : texture(Original, smallCoord);
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}
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