mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 08:31:31 +11:00
56 lines
1.3 KiB
Plaintext
56 lines
1.3 KiB
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
} params;
|
|
|
|
#define SamplerColorVHS second
|
|
#define _FeedbackTex third
|
|
|
|
#include "VHSPro_params.inc"
|
|
#include "VHSPro_constants.inc"
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 texcoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
texcoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 texcoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D second;
|
|
layout(set = 0, binding = 3) uniform sampler2D third;
|
|
|
|
#include "VHSPro_functions.inc"
|
|
|
|
void main()
|
|
{
|
|
// needed to add distortion here or the trails don't match up to the image
|
|
vec2 p = texcoord;
|
|
//distortions
|
|
if (VHS_FishEye){
|
|
p = fishEye(p, fisheyeSize, fisheyeBend); // p = fishEye(p, 1.2, 2.0);
|
|
// return vec4( fract(p*5.0)/2.5, 1.0, 1.0); //debug
|
|
}
|
|
vec3 col = texture( SamplerColorVHS, texcoord).rgb; //curent frame
|
|
const vec3 fbb = texture( _FeedbackTex, p).rgb; //feedback buffer
|
|
|
|
if (VHS_Feedback){
|
|
col = bm_screen(col, fbb*feedbackAmp);
|
|
if (feedbackDebug){
|
|
col = fbb;
|
|
}
|
|
}
|
|
|
|
FragColor = vec4(col, 1.0);
|
|
} |