mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
12fdb6562f
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset * forgot to update geom-deluxe preset * fix various preset spec nits * try to mellow out the raster bloom Co-authored-by: hunterk <hunter_kaller@yahoo.com>
40 lines
794 B
Plaintext
40 lines
794 B
Plaintext
shaders = 7
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shader0 = shaders/glow/linearize.slang
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filter_linear0 = false
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srgb_framebuffer0 = true
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shader1 = shaders/glow/lanczos_horiz.slang
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale_x1 = 1.0
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scale_y1 = 1.0
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srgb_framebuffer1 = true
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shader2 = shaders/glow/gauss_vert.slang
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filter_linear2 = false
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scale_type2 = viewport
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scale2 = 1.0
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srgb_framebuffer2 = true
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alias2 = "CRTPass"
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shader3 = shaders/glow/threshold.slang
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filter_linear3 = false
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srgb_framebuffer3 = true
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shader4 = shaders/glow/blur_horiz.slang
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mipmap_input4 = true
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filter_linear4 = true
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scale_type4 = source
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scale4 = 0.25
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srgb_framebuffer4 = true
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shader5 = shaders/glow/blur_vert.slang
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filter_linear5 = true
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srgb_framebuffer5 = true
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shader6 = shaders/glow/resolve.slang
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filter_linear6 = true
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