mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
263ebb4bc2
Add BSD 2-Clause license text.
220 lines
6.6 KiB
Plaintext
220 lines
6.6 KiB
Plaintext
#version 450
|
|
|
|
/*
|
|
pal-singlepass.slang
|
|
|
|
svo's PAL single pass shader, ported to libretro
|
|
------------------------------------------------
|
|
"Software composite video modulation/demodulation experiments
|
|
|
|
The idea is to reproduce in GLSL shaders realistic composite-like
|
|
artifacting by applying PAL modulation and demodulation.
|
|
|
|
Digital texture, passed through the model of an analog channel,
|
|
should suffer same effects as its analog counterpart and exhibit properties,
|
|
such as dot crawl and colour bleeding, that may be desirable for faithful
|
|
reproduction of look and feel of old computer games."
|
|
|
|
https://github.com/svofski/CRT
|
|
|
|
Copyright (c) 2016, Viacheslav Slavinsky
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
ARE DISCLAIMED.
|
|
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
|
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
vec4 OutputSize;
|
|
vec4 OriginalSize;
|
|
vec4 SourceSize;
|
|
uint FrameCount;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
|
|
/* Config options */
|
|
|
|
/* FIR lowpass gain */
|
|
#define FIR_GAIN 1.5
|
|
|
|
/* Inverse gain for luma recovery (correct for stripes) */
|
|
#define FIR_INVGAIN 1.1
|
|
|
|
/* phase noise (2.5 for crappy cable) */
|
|
#define PHASE_NOISE 1.0
|
|
|
|
|
|
|
|
|
|
/* Subcarrier frequency */
|
|
#define FSC 4433618.75
|
|
|
|
/* Line frequency */
|
|
#define FLINE 15625
|
|
|
|
|
|
|
|
|
|
#define VISIBLELINES 312
|
|
|
|
#define PI 3.14159265358
|
|
|
|
#define RGB_to_YIQ mat3x3( 0.299, 0.595716, 0.211456,\
|
|
0.587, -0.274453, -0.522591,\
|
|
0.114, -0.321263, 0.311135)
|
|
|
|
#define YIQ_to_RGB mat3x3( 1.0 , 1.0, 1.0,\
|
|
0.9563, -0.2721, -1.1070,\
|
|
0.6210, -0.6474, 1.7046)
|
|
|
|
#define RGB_to_YUV mat3x3( 0.299, -0.14713, 0.615,\
|
|
0.587, -0.28886, -0.514991,\
|
|
0.114, 0.436, -0.10001)
|
|
|
|
#define YUV_to_RGB mat3x3( 1.0, 1.0, 1.0,\
|
|
0.0, -0.39465, 2.03211,\
|
|
1.13983, -0.58060, 0.0)
|
|
|
|
#define fetch(ofs,center,invx) texture(Source, vec2((ofs) * (invx) + center.x, center.y))
|
|
|
|
#define FIRTAPS 20
|
|
float FIR[FIRTAPS] = float[FIRTAPS] (
|
|
-0.008030271,
|
|
0.003107906,
|
|
0.016841352,
|
|
0.032545161,
|
|
0.049360136,
|
|
0.066256720,
|
|
0.082120150,
|
|
0.095848433,
|
|
0.106453014,
|
|
0.113151423,
|
|
0.115441842,
|
|
0.113151423,
|
|
0.106453014,
|
|
0.095848433,
|
|
0.082120150,
|
|
0.066256720,
|
|
0.049360136,
|
|
0.032545161,
|
|
0.016841352,
|
|
0.003107906
|
|
);
|
|
|
|
/* subcarrier counts per scan line = FSC/FLINE = 283.7516 */
|
|
/* We save the reciprocal of this only to optimize it */
|
|
float counts_per_scanline_reciprocal = 0.00352420920269701;
|
|
|
|
float width_ratio;
|
|
float height_ratio;
|
|
float altv;
|
|
float invx;
|
|
|
|
|
|
/* http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/ */
|
|
float rand(vec2 co)
|
|
{
|
|
float a = 12.9898;
|
|
float b = 78.233;
|
|
float c = 43758.5453;
|
|
float dt = dot(co.xy, vec2(a, b));
|
|
float sn = mod(dt,3.14);
|
|
|
|
return fract(sin(sn) * c);
|
|
}
|
|
|
|
float modulated(vec2 xy, float sinwt, float coswt) {
|
|
vec3 rgb = fetch(0, xy, invx).xyz;
|
|
vec3 yuv = RGB_to_YUV * rgb;
|
|
|
|
return clamp(yuv.x + yuv.y * sinwt + yuv.z * coswt, 0.0, 1.0);
|
|
}
|
|
|
|
vec2 modem_uv(vec2 xy, float ofs) {
|
|
float t = (xy.x + ofs * invx) * global.SourceSize.x;
|
|
float wt = t * 2 * PI / width_ratio;
|
|
|
|
float sinwt = sin(wt);
|
|
float coswt = cos(wt + altv);
|
|
|
|
vec3 rgb = fetch(ofs, xy, invx).xyz;
|
|
vec3 yuv = RGB_to_YUV * rgb;
|
|
float signal = clamp(yuv.x + yuv.y * sinwt + yuv.z * coswt, 0.0, 1.0);
|
|
|
|
if (PHASE_NOISE != 0)
|
|
{
|
|
/* .yy is horizontal noise, .xx looks bad, .xy is classic noise */
|
|
vec2 seed = vTexCoord.yy + global.FrameCount;
|
|
|
|
wt = wt + PHASE_NOISE * (rand(seed) - 0.5);
|
|
sinwt = sin(wt);
|
|
coswt = cos(wt + altv);
|
|
}
|
|
|
|
return vec2(signal * sinwt, signal * coswt);
|
|
}
|
|
|
|
void main()
|
|
{
|
|
vec2 xy = vTexCoord;
|
|
width_ratio = global.SourceSize.x * (counts_per_scanline_reciprocal);
|
|
height_ratio = global.SourceSize.y / VISIBLELINES;
|
|
altv = mod(floor(xy.y * VISIBLELINES + 0.5), 2.0) * PI;
|
|
invx = 0.25 * (counts_per_scanline_reciprocal); // equals 4 samples per Fsc period
|
|
|
|
// lowpass U/V at baseband
|
|
vec2 filtered = vec2(0.0, 0.0);
|
|
for (int i = 0; i < FIRTAPS; i++) {
|
|
vec2 uv = modem_uv(xy, i - FIRTAPS*0.5);
|
|
filtered += FIR_GAIN * uv * FIR[i];
|
|
}
|
|
|
|
float t = xy.x * global.SourceSize.x;
|
|
float wt = t * 2 * PI / width_ratio;
|
|
|
|
float sinwt = sin(wt);
|
|
float coswt = cos(wt + altv);
|
|
|
|
float luma = modulated(xy, sinwt, coswt) - FIR_INVGAIN * (filtered.x * sinwt + filtered.y * coswt);
|
|
vec3 yuv_result = vec3(luma, filtered.x, filtered.y);
|
|
|
|
FragColor = vec4(YUV_to_RGB * yuv_result, 1.0);
|
|
}
|