mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
50 lines
970 B
Plaintext
50 lines
970 B
Plaintext
#version 450
|
|
|
|
// GBC Pokemon Modernizer
|
|
// by torridgristle
|
|
// license: Public Domain
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
} params;
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
precision lowp float;
|
|
|
|
const mat3 GBCMatrix = mat3( 0.924, 0.021, 0.013, 0.048, 0.787, 0.249, 0.104, 0.09, 0.733 );
|
|
|
|
void main()
|
|
{
|
|
vec3 Picture = texture(Source, vTexCoord).xyz;
|
|
|
|
Picture *= Picture;
|
|
Picture *= GBCMatrix;
|
|
Picture = sqrt(Picture);
|
|
|
|
FragColor = vec4(Picture,1.0);
|
|
}
|