mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
#version 450
|
|
#include "config.inc"
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
layout(location = 1) out float vHALO_H;
|
|
|
|
|
|
void main() {
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
vHALO_H = HALO_H / NEW_SCALEMOD_Y; //Make it resolution independent.
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 1) in float vHALO_H;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
#include "includes/functions.include.slang"
|
|
|
|
|
|
void main() {
|
|
if (DO_HALO == 0.0 ) return;
|
|
|
|
vec3 pixel_haloed;
|
|
|
|
//apply just gamma and power for tighter blurs and exit:
|
|
if (HALO_W >= GLOW_SHARP_MAX && HALO_H >= GLOW_SHARP_MAX) {
|
|
FragColor = vec4( glow_dumb(Source, HALO_POWER, HALO_GAMMA, vTexCoord), 1.0);
|
|
return;
|
|
}
|
|
|
|
pixel_haloed = blur9_y(Source, vTexCoord, global.flick_and_noise_passSize.xy, vHALO_H) * HALO_POWER;
|
|
FragColor = vec4(pixel_haloed.rgb,1.0);
|
|
|
|
|
|
}
|