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rz5 a0608ed481 Update aann.slang
Notable changes:
* As per https://www.opengl.org/wiki/GLSL_Optimizations, I tried replacing divisions with multiplications.
* All the color space conversion functions accept (and work on) vectors instead of single.

This part is subjective, but I formatted the code all around based on my idea of what looks most legible  .

@wareya, @Monroe88: Hi, could you both take a quick glance at my multiply-add optimizations? The wiki says it would make it faster, dunno by how much but it was easy to change and it didn't hinder legibility too much.
2016-07-19 14:20:30 +01:00
crt Create crt-cgwg-fast.slang 2016-07-19 02:44:24 +01:00
cubic Add basic gamma corrected linear and cubic filters. 2016-02-23 22:03:33 +01:00
handheld Translated gba-color.cg. 2016-07-18 15:28:57 +01:00
linear Add basic gamma corrected linear and cubic filters. 2016-02-23 22:03:33 +01:00
misc fix image-adjustment shader 2016-07-14 09:54:58 -05:00
ntsc fix NTSC shader 2016-07-13 13:59:27 -05:00
retro Update aann.slang 2016-07-19 14:20:30 +01:00
spec Write some more ... 2016-03-26 15:48:50 +01:00
test Add RT format test. 2016-03-26 23:49:20 +01:00
stock.slang add a stock shader to work from and start porting misc shaders 2016-07-14 09:46:04 -05:00