slang-shaders/border/shaders/blur_fill/render_sampling_areas.slang
fishcu dd7db517ee
Fix scaling in border fill shaders (#454)
* Debug commit; Seems working, before cleanup

* Clean up

* Bump versions; Add changes to log
2023-06-21 18:08:10 -05:00

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8.1 KiB
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#version 450
// See compose.slang for copyright and other information.
#include "parameters.slang"
layout(push_constant) uniform Push {
vec4 InputSize;
vec4 FinalViewportSize;
float OS_CROP_TOP;
float OS_CROP_BOTTOM;
float OS_CROP_LEFT;
float OS_CROP_RIGHT;
float CENTER_CROP;
float SAMPLE_SIZE;
float BLUR_EXTEND_H;
float BLUR_EXTEND_V;
float MIRROR_BLUR;
float FORCE_ASPECT_RATIO;
float ASPECT_H;
float ASPECT_V;
float FORCE_INTEGER_SCALING;
}
param;
#include "scaling.slang"
layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; }
global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main() {
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Input;
float min_of_vec4(vec4 i) { return min(min(i.x, i.y), min(i.z, i.w)); }
int argmin(vec4 i) {
const vec4 m = vec4(min_of_vec4(i));
const vec4 ma = step(i, m) * vec4(0.0, -1.0, -2.0, -3.0);
return -int(min_of_vec4(ma));
}
// Returns a coordinate in [0, w) when repeating that interval (and optionally
// mirroring).
float mirrored_repeat(float w, float x) {
const float phase = mod(x, w);
if (param.MIRROR_BLUR < 0.5) {
return phase;
}
const int period = int(x / w);
return period % 2 == 1 != x > 0.0 ? phase : w - phase;
}
float extend_left(vec2 coord, vec4 input_extrema) {
return input_extrema.x +
mirrored_repeat(param.SAMPLE_SIZE, coord.x - input_extrema.x);
}
float extend_right(vec2 coord, vec4 input_extrema) {
return input_extrema.z -
mirrored_repeat(param.SAMPLE_SIZE, input_extrema.z - coord.x);
}
float extend_top(vec2 coord, vec4 input_extrema) {
return input_extrema.y +
mirrored_repeat(param.SAMPLE_SIZE, coord.y - input_extrema.y);
}
float extend_bottom(vec2 coord, vec4 input_extrema) {
return input_extrema.w -
mirrored_repeat(param.SAMPLE_SIZE, input_extrema.w - coord.y);
}
// This function samples in a very specific way which is the foundation for
// blurring later.
// - If the sample coordinate is outside of the cropped input, Either black is
// returned if blur extension is turned off, or a repeated pattern from the
// sampling frame band is returned.
// - If the coordinate is inside the cropped input and within the frame band
// given by SAMPLE_SIZE, the original texture sample is returned.
// - If the coordinate is further inside than the frame band, a mirrored
// repeating sample is returned. The side of the frame that is sampled is given
// by the one that is closest to the sampled point.
vec3 sample_mirrored_frame(sampler2D tex, vec2 coord, vec4 input_extrema) {
if (coord.x < input_extrema.x) {
if (param.BLUR_EXTEND_H < 0.5) {
return vec3(0.0);
}
if (coord.y < input_extrema.y) {
// Top left corner extension
if (param.BLUR_EXTEND_V < 0.5) {
return vec3(0.0);
}
return texture(tex, vec2(extend_left(coord, input_extrema),
extend_top(coord, input_extrema)) *
param.InputSize.zw)
.rgb;
} else if (coord.y < input_extrema.w) {
// Left extension
return texture(tex,
vec2(extend_left(coord, input_extrema), coord.y) *
param.InputSize.zw)
.rgb;
} else {
// Bottom left corner extension
if (param.BLUR_EXTEND_V < 0.5) {
return vec3(0.0);
}
return texture(tex, vec2(extend_left(coord, input_extrema),
extend_bottom(coord, input_extrema)) *
param.InputSize.zw)
.rgb;
}
} else if (coord.x < input_extrema.z) {
if (coord.y < input_extrema.y) {
if (param.BLUR_EXTEND_V < 0.5) {
return vec3(0.0);
}
// Top extension
return texture(tex,
vec2(coord.x, extend_top(coord, input_extrema)) *
param.InputSize.zw)
.rgb;
} else if (coord.y < input_extrema.w) {
const vec4 inner_extrema =
input_extrema + vec4(param.SAMPLE_SIZE, param.SAMPLE_SIZE,
-param.SAMPLE_SIZE, -param.SAMPLE_SIZE);
if (any(lessThan(coord, inner_extrema.xy)) ||
any(greaterThanEqual(coord, inner_extrema.zw))) {
// In frame band
return texture(tex, coord * param.InputSize.zw).rgb;
}
// Innermost -- mirrored repeat sampling from nearest side
const vec4 distances =
vec4(coord.x - inner_extrema.x, inner_extrema.z - coord.x,
coord.y - inner_extrema.y, inner_extrema.w - coord.y);
switch (argmin(distances)) {
case 0:
// left
return texture(tex, vec2(extend_left(coord, input_extrema),
coord.y) *
param.InputSize.zw)
.rgb;
case 1:
// right
return texture(tex, vec2(extend_right(coord, input_extrema),
coord.y) *
param.InputSize.zw)
.rgb;
case 2:
// top
return texture(tex, vec2(coord.x,
extend_top(coord, input_extrema)) *
param.InputSize.zw)
.rgb;
case 3:
default:
// bottom
return texture(tex,
vec2(coord.x,
extend_bottom(coord, input_extrema)) *
param.InputSize.zw)
.rgb;
}
} else {
if (param.BLUR_EXTEND_V < 0.5) {
return vec3(0.0);
}
// Bottom extension
return texture(tex,
vec2(coord.x, extend_bottom(coord, input_extrema)) *
param.InputSize.zw)
.rgb;
}
} else {
if (param.BLUR_EXTEND_H < 0.5) {
return vec3(0.0);
}
if (coord.y < input_extrema.y) {
// Top right corner extension
if (param.BLUR_EXTEND_V < 0.5) {
return vec3(0.0);
}
return texture(tex, vec2(extend_right(coord, input_extrema),
extend_top(coord, input_extrema)) *
param.InputSize.zw)
.rgb;
} else if (coord.y < input_extrema.w) {
// Right extension
return texture(tex,
vec2(extend_right(coord, input_extrema), coord.y) *
param.InputSize.zw)
.rgb;
} else {
// Bottom right corner extension
if (param.BLUR_EXTEND_V < 0.5) {
return vec3(0.0);
}
return texture(tex, vec2(extend_right(coord, input_extrema),
extend_bottom(coord, input_extrema)) *
param.InputSize.zw)
.rgb;
}
}
}
void main() {
const vec2 pixel_coord = o2i(vTexCoord);
FragColor = vec4(
sample_mirrored_frame(Input, pixel_coord,
vec4(param.OS_CROP_LEFT, param.OS_CROP_TOP,
param.InputSize.x - param.OS_CROP_RIGHT,
param.InputSize.y - param.OS_CROP_BOTTOM)),
1.0);
}