mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
35 lines
865 B
Plaintext
35 lines
865 B
Plaintext
shaders = "5"
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shader0 = ../stock.slang
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alias0 = crt_interlaced_halation_refpass
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shader1 = shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.slang
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filter_linear1 = "false"
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float_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.slang
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filter_linear2 = "false"
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float_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.slang
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filter_linear3 = "false"
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float_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "3.000000"
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scale_type_y3 = "source"
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scale_y3 = "3.000000"
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shader4 = ../stock.slang
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filter_linear4 = "true"
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float_framebuffer4 = "false"
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scale_type4 = viewport
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