slang-shaders/hdr/shaders/crt-sony-megatron.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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#Sony Megatron Colour Video Monitor
#Author: Major Pain The Cactus
#
#A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness.
#
#The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
#an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
#
#My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
#
#To use:
#Please Enable HDR in RetroArch 1.10+
#[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
#
#NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
#
#For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
#
#Also try to use a integer scaling - its just better - overscaling is fine/great.
#
#This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
#
#Works only with the D3D11/D3D12/Vulkan drivers currently
#
#DONT USE THIS PRESET DIRECTLY - Use any of the others in this directory
shaders = "3"
feedback_pass = "0"
shader0 = "crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
float_framebuffer0 = "true"
shader1 = "crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
float_framebuffer1 = "true"
shader2 = "crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type2 = viewport