mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-29 19:01:31 +11:00
468 lines
14 KiB
C++
468 lines
14 KiB
C++
/*
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Text code is from the Shadertoy "96-bit 8x12" Font by Flyguy
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "text-lib.inc"
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float DrawResolutions(vec2 uv, vec2 viewport_size, vec2 screen_size, vec2 derezed_size, vec2 negative_crop_added_size, vec2 cropped_original_size, vec2 sampling_res, vec2 int_mult)
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{
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float col = 0.0;
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float current_line_index = 0;
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float margin = STRHEIGHT(1);
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//Resolution Text
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printPos = vec2(margin, 0);
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TEXT_MODE = NORMAL;
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// Line 14 Viewport Resolution ----------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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TEXT_MODE = NORMAL;
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col += GetChar(ch_V, uv);
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col += GetChar(ch_i, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_w, uv);
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col += GetChar(ch_p, uv);
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col += GetChar(ch_o, uv);
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col += GetChar(ch_r, uv);
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col += GetChar(ch_t, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(viewport_size.x,0, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_x, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(viewport_size.y,0, uv);
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// Line 13 Screen Resolution ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_S, uv);
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col += GetChar(ch_c, uv);
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col += GetChar(ch_r, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_n, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(screen_size.x,0, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_x, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(screen_size.y,0, uv);
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// Line 12 Final Aspect Ratio ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_F, uv);
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col += GetChar(ch_i, uv);
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col += GetChar(ch_n, uv);
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col += GetChar(ch_a, uv);
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col += GetChar(ch_l, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_A, uv);
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col += GetChar(ch_s, uv);
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col += GetChar(ch_p, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_c, uv);
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col += GetChar(ch_t, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_number(screen_size.x/screen_size.y > 1 ? screen_size.x/screen_size.y : screen_size.y/screen_size.x, uv, 2);
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// Line 11 Non-Int Scale Percent ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_N, uv);
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col += GetChar(ch_o, uv);
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col += GetChar(ch_n, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_I, uv);
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col += GetChar(ch_n, uv);
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col += GetChar(ch_t, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_S, uv);
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col += GetChar(ch_c, uv);
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col += GetChar(ch_l, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_pct, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_number(screen_size.y / viewport_size.y * 100, uv, 3);
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// Line 10 Int Scale Vertical ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_I, uv);
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col += GetChar(ch_n, uv);
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col += GetChar(ch_t, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_S, uv);
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col += GetChar(ch_c, uv);
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col += GetChar(ch_l, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_V, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_r, uv);
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col += GetChar(ch_t, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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if (fract(int_mult.y) < 0.01 || fract(int_mult.y) > 0.99)
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col += print_number(int_mult.y, uv, 0);
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else
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col += print_number(int_mult.y, uv, 3);
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// Line 09 Int Scale Horizontal ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_I, uv);
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col += GetChar(ch_n, uv);
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col += GetChar(ch_t, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_S, uv);
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col += GetChar(ch_c, uv);
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col += GetChar(ch_l, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_H, uv);
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col += GetChar(ch_o, uv);
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col += GetChar(ch_r, uv);
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col += GetChar(ch_z, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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if (fract(int_mult.x) < 0.01 || fract(int_mult.x) > 0.99)
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col += print_number(int_mult.x, uv, 0);
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else
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col += print_number(int_mult.x, uv, 3);
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// Line 08 Sampling Resolution ----------------------------------------------------------
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if (cropped_original_size.x != sampling_res.x || cropped_original_size.y != sampling_res.y)
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{
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_S, uv);
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col += GetChar(ch_a, uv);
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col += GetChar(ch_m, uv);
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col += GetChar(ch_p, uv);
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col += GetChar(ch_l, uv);
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col += GetChar(ch_i, uv);
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col += GetChar(ch_n, uv);
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col += GetChar(ch_g, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_R, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_s, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(sampling_res.x,0, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_x, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(sampling_res.y,0, uv);
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}
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// Line 07 CROPPED Resolution ----------------------------------------------------------
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if (cropped_original_size.x != ROTATED_CORE_PREPPED_SIZE.x || cropped_original_size.y != ROTATED_CORE_PREPPED_SIZE.y)
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{
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_C, uv);
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col += GetChar(ch_r, uv);
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col += GetChar(ch_o, uv);
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col += GetChar(ch_p, uv);
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col += GetChar(ch_p, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_d, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(cropped_original_size.x,0, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_x, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(cropped_original_size.y,0, uv);
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}
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// Line 06 Negative Crop Resolution ----------------------------------------------------------
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if (derezed_size.x != ROTATED_CORE_PREPPED_SIZE.x || derezed_size.y != ROTATED_CORE_PREPPED_SIZE.y)
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{
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_N, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_g, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_C, uv);
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col += GetChar(ch_r, uv);
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col += GetChar(ch_o, uv);
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col += GetChar(ch_p, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_A, uv);
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col += GetChar(ch_d, uv);
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col += GetChar(ch_d, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(ROTATED_CORE_PREPPED_SIZE.x,0, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_x, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(ROTATED_CORE_PREPPED_SIZE.y,0, uv);
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}
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// Line 05 DEREZ Resolution ----------------------------------------------------------
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if (derezed_size.x != ROTATED_CORE_ORIGINAL_SIZE.x || derezed_size.y != ROTATED_CORE_ORIGINAL_SIZE.y)
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{
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_D, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_r, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_z, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_d, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(derezed_size.x,0, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_x, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(derezed_size.y,0, uv);
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}
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// Line 04 CORE Resolution ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_C, uv);
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col += GetChar(ch_o, uv);
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col += GetChar(ch_r, uv);
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col += GetChar(ch_e, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(ROTATED_CORE_ORIGINAL_SIZE.x,0, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_x, uv);
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col += GetChar(ch_spc, uv);
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col += print_integer(ROTATED_CORE_ORIGINAL_SIZE.y,0, uv);
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// Line 03 Preset Type ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(2);
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#ifdef IS_ADV_PRESET
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col += GetChar(ch_A, uv);
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col += GetChar(ch_D, uv);
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col += GetChar(ch_V, uv);
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col += GetChar(ch_A, uv);
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col += GetChar(ch_N, uv);
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col += GetChar(ch_C, uv);
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col += GetChar(ch_E, uv);
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col += GetChar(ch_D, uv);
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#endif
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#ifdef IS_STD_PRESET
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col += GetChar(ch_S, uv);
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col += GetChar(ch_T, uv);
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col += GetChar(ch_A, uv);
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col += GetChar(ch_N, uv);
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col += GetChar(ch_D, uv);
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col += GetChar(ch_A, uv);
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col += GetChar(ch_R, uv);
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col += GetChar(ch_D, uv);
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#endif
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#ifdef IS_GLASS_PRESET
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_G, uv);
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col += GetChar(ch_L, uv);
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col += GetChar(ch_A, uv);
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col += GetChar(ch_S, uv);
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col += GetChar(ch_S, uv);
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#endif
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#ifdef IS_NO_REFLECT_PRESET
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_N, uv);
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col += GetChar(ch_O, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_R, uv);
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col += GetChar(ch_E, uv);
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col += GetChar(ch_F, uv);
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col += GetChar(ch_L, uv);
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col += GetChar(ch_E, uv);
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col += GetChar(ch_C, uv);
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col += GetChar(ch_T, uv);
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#endif
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#ifdef IS_POTATO_PRESET
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col += GetChar(ch_P, uv);
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col += GetChar(ch_0, uv);
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col += GetChar(ch_T, uv);
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col += GetChar(ch_A, uv);
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col += GetChar(ch_T, uv);
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col += GetChar(ch_O, uv);
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#endif
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// Line 02 Version ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_1, uv);
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col += GetChar(ch_per, uv);
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col += GetChar(ch_2, uv);
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col += GetChar(ch_per, uv);
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col += GetChar(ch_0, uv);
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col += GetChar(ch_spc, uv);
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// Date
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col += GetChar(ch_2, uv);
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col += GetChar(ch_0, uv);
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col += GetChar(ch_2, uv);
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col += GetChar(ch_2, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_0, uv);
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col += GetChar(ch_9, uv);
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col += GetChar(ch_dsh, uv);
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col += GetChar(ch_1, uv);
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col += GetChar(ch_1, uv);
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// Line 01 Title ----------------------------------------------------------
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printPos.x = margin;
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printPos.y += STRHEIGHT(1);
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col += GetChar(ch_M, uv);
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col += GetChar(ch_E, uv);
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col += GetChar(ch_G, uv);
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col += GetChar(ch_A, uv);
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col += GetChar(ch_spc, uv);
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col += GetChar(ch_B, uv);
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col += GetChar(ch_E, uv);
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col += GetChar(ch_Z, uv);
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col += GetChar(ch_E, uv);
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col += GetChar(ch_L, uv);
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col += GetChar(ch_spc, uv);
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TEXT_MODE = NORMAL;
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return col;
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}
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// Returns a
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float GetTextMask(vec2 in_coord, vec2 viewport_size, vec2 screen_size, vec2 derezed_size, vec2 negative_crop_added_size, vec2 cropped_original_size, vec2 sampling_res, vec2 int_mult, vec2 canvas_size)
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{
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in_coord = (in_coord - 0.5) * vec2(1, -1) + 0.5;
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float downscale = 1;
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if (canvas_size.y > 600) downscale = 2;
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if (canvas_size.y > 1000) downscale = 3;
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textCanvasResolution = global.OutputSize.xy / downscale;
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vec2 uv = global.OutputSize.xy * in_coord;
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vec2 downscaled_uv = floor(global.OutputSize.xy * in_coord / downscale);
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float pixel = DrawResolutions(downscaled_uv, viewport_size, screen_size, derezed_size, negative_crop_added_size, cropped_original_size, sampling_res, int_mult);
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|
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vec3 col = vec3(1);
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pixel *= (1 - distance(mod(uv, vec2(1.0)), vec2(0.65))) * 1.2;
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col *= mix(vec3(0), vec3(1, 1, 1), pixel);
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|
|
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return col.r;
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} |