mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 08:11:29 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
24 lines
600 B
Plaintext
24 lines
600 B
Plaintext
shaders = "2"
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shader0 = "shaders/2xsai.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "2.000000"
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scale_type_y0 = "source"
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scale_y0 = "2.000000"
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shader1 = "../nnedi3/shaders/jinc2-cshift-rgb.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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scale_type1 = viewport
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alias1 = ""
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "false"
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JINC2_WINDOW_SINC = "0.500000"
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JINC2_SINC = "0.880000"
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JINC2_AR_STRENGTH = "0.000000"
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