slang-shaders/hdr/shaders
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
..
include Reintroduced all the standard OETF and EOTF functions for all the rec. standards 2023-01-18 22:25:25 +00:00
crt-sony-megatron-hdr-pass.slang Added mask accurate, colour accurate switch which effects HDR and DCI-P3 to parameters so that users can choose whether they want 100% pitch black mask or more correct looking colours i.e. not so yellow-y looking greens. Defaults to latter which is the original behaviour. 2022-09-22 23:24:47 +01:00
crt-sony-megatron-hdr.slangp Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets 2022-05-10 22:18:30 +01:00
crt-sony-megatron-sdr.slangp Fixed gamma in to use the proper rec. 601 transfer function 2022-10-25 22:41:35 +01:00
crt-sony-megatron-source-pass.slang Reintroduced all the standard OETF and EOTF functions for all the rec. standards 2023-01-18 22:25:25 +00:00
crt-sony-megatron.slang Reintroduced all the standard OETF and EOTF functions for all the rec. standards 2023-01-18 22:25:25 +00:00
crt-sony-megatron.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
hdr10.slang Made the default white nits 200 and the default peak nits 1000 to better match the Samsung S95B 2022-11-10 21:10:29 +00:00
inverse_tonemap.slang Made the default white nits 200 and the default peak nits 1000 to better match the Samsung S95B 2022-11-10 21:10:29 +00:00