mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 16:41:31 +11:00
62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
#version 450
|
|
#include "config.inc"
|
|
|
|
#define eps 1e-8
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
layout(location = 1) out vec2 vOutputCoord;
|
|
|
|
#include "functions.include"
|
|
void main() {
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = get_scaled_coords(TexCoord);
|
|
vOutputCoord = TexCoord;
|
|
}
|
|
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 1) in vec2 vOutputCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D final_pass;
|
|
layout(set = 0, binding = 4) uniform sampler2D ambi_temporal_pass;
|
|
|
|
#include "functions.include"
|
|
|
|
vec4 pixel_border() {
|
|
vec3 ambi = texture(ambi_temporal_pass, vOutputCoord).rgb;
|
|
float l = length(ambi);
|
|
float sat = 1.25;
|
|
float bright = 1.25;
|
|
ambi = normalize( pow(ambi.rgb + vec3(eps), vec3(sat)))*l * bright ;
|
|
ambi*=bright;
|
|
return vec4(ambi,0.0);
|
|
}
|
|
|
|
vec3 ambi_noised() {
|
|
return pixel_border().rgb + random();
|
|
}
|
|
|
|
|
|
void main() {
|
|
vec4 psample = texture(final_pass, vOutputCoord);
|
|
if (DO_AMBILIGHT == 1) {
|
|
vec3 ambinoised = ambi_noised();
|
|
if (is_outer_frame(psample)) {
|
|
FragColor = mark_outer_frame(ambi_noised());
|
|
} else {
|
|
FragColor = vec4(mix(ambinoised.rgb,psample.rgb,min(psample.a*1.5,1.0)),psample.a);
|
|
}
|
|
} else {
|
|
FragColor = psample ;
|
|
}
|
|
|
|
|
|
//FragColor = vec4(ambi_noised(), 1.0);
|
|
|
|
}
|
|
|