slang-shaders/handheld/console-border/gb-pocket-5x.slangp
hizzlekizzle 12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset

* forgot to update geom-deluxe preset

* fix various preset spec nits

* try to mellow out the raster bloom

Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00

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shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
video_scale = "4.0"
SCALE = "1.25"
OUT_X = "4000.0"
OUT_Y = "2000.0"
baseline_alpha = "0.03"
grey_balance = "3.5"
adjacent_texel_alpha_blending = "0.6"
contrast = "0.85"
screen_light = "0.9"
pixel_opacity = "0.95"
shadow_opacity = "0.9"
shadow_offset_x = "-2.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true